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items with more than 1 temporaly effect

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Ham

Ham

Level 5
Joined
Jan 16, 2009
Messages
132
is it possible to make items with more than one temporaly effect ? like roar + scroll of defense?
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
This trigger creates dummy to cast Thunder Clap.

  • Trigger
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to <Your Item>
    • Actions
      • Set TempPoint = (Position of (Triggering unit))
      • Unit - Create 1 <Your Dummy Caster> for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call IssueImmediateOrderBJ( GetLastCreatedUnit(), "thunderclap" )
  • Custom script: call IssueImmediateOrderBJ( GetLastCreatedUnit(), "thunderclap" )

If you want to cast Roar, change "thunderclap" to "roar".

  • Custom script: call IssueImmediateOrderBJ( GetLastCreatedUnit(), "roar" )
 

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Ham

Ham

Level 5
Joined
Jan 16, 2009
Messages
132
what if i got more than one skill based on roar? what must i do then? like i got Use/Turn On roar, in more than one skill?
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
If giving 2 abilities wont work just use runes instead of dummy casters (give unit rune with roar effect)
 
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