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Items and triggers

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Apr 15, 2012
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I want some of my items to do special things such as create a time machine which reverses time. The problem I have is that I don't know how to make an event that triggers when an item of the specified type is used.

I have found 2 events that might work, but I don't know how, these events are:

  • Unit - Any Unit uses Ability at Generic1 - Any stage (Ignore shared abilities)
and

  • Unit - Any Unit Uses Any Item
Of what I've seen, the second one only works if the triggering item is already put out on the map before the game starts.
 
Level 6
Joined
Apr 15, 2012
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205
Sorry, It runs when the item is used. What I ment was that there is no way to check if it's the right item type. Even though it's "Any item", you can't create a condition that checks if it's the right type of item that was used.
 
Level 6
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Ok, I found the solution. I didn't know before that items were units. What I had to do was to use the "Unit type of Unit" condition and set Unit to be Triggering Inventory Item.
 
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