- Joined
- May 15, 2009
- Messages
- 169
While making what I thought was a basic item upgrade system, I ran into a pretty solid bump.
A shop owned by player 0 (neutral) is where I buy the item upgrade. How do I reference myself in a trigger as the person "buying" the upgrade?
Unit - Any Unit research progress is Completed
UI - Display "1" for (Player group((Triggering player))) to Subtitle area
That is my very simply way of figuring out that "triggering player" doesn't work; despite the fact that in the
tooltip" for the event, it says that "triggering player" should reference the person who started the research.
The building has a research ability; an exact copy of one one I am using on my heroes; which works fine on them.
The button I am clicking and getting no result on, in the shop, is linked to an upgrade; the same way way it is in a similar, working trigger.
Any thoughts?
A shop owned by player 0 (neutral) is where I buy the item upgrade. How do I reference myself in a trigger as the person "buying" the upgrade?
Unit - Any Unit research progress is Completed
UI - Display "1" for (Player group((Triggering player))) to Subtitle area
That is my very simply way of figuring out that "triggering player" doesn't work; despite the fact that in the
tooltip" for the event, it says that "triggering player" should reference the person who started the research.
The building has a research ability; an exact copy of one one I am using on my heroes; which works fine on them.
The button I am clicking and getting no result on, in the shop, is linked to an upgrade; the same way way it is in a similar, working trigger.
Any thoughts?