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Items and triggers

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Apr 15, 2012
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I want some of my items to do special things such as create a time machine which reverses time. The problem I have is that I don't know how to make an event that triggers when an item of the specified type is used.

I have found 2 events that might work, but I don't know how, these events are:

  • Unit - Any Unit uses Ability at Generic1 - Any stage (Ignore shared abilities)
and

  • Unit - Any Unit Uses Any Item
Of what I've seen, the second one only works if the triggering item is already put out on the map before the game starts.
 
Sorry, It runs when the item is used. What I ment was that there is no way to check if it's the right item type. Even though it's "Any item", you can't create a condition that checks if it's the right type of item that was used.
 
Ok, I found the solution. I didn't know before that items were units. What I had to do was to use the "Unit type of Unit" condition and set Unit to be Triggering Inventory Item.
 
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