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Item Problems

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Level 6
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Aug 12, 2007
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133
I am trying to make this trigger. The item is a rune like item, a Power-UP.

  • Events
    • Unit - A unit Uses an item
  • Conditions
    • (Item-type of (Item being manipulated)) Equal to Super Mushroom
  • Actions
  • Set Variable= (Hero manipulating item)
Somehow it doesn't work. Actions don't Apply. Can someone help?
 
Is the variable an Item? In that case, use Item Being Manipulated.
If it is a unit, use Triggering Unit. (Or hero if it is a Hero Variable, if they are even created xD)
 
As I have noticed in my previous maps. When you pick up a rune, it is not stored in your inventory instead it is destroyed and that's why your condition does not match.

Better create a buff for the ability of the rune and create a periodic trigger in which it detects the buff and executes the action(s).

I have noticed it because when I make the rune to be invulnerable in the object editor. Tested the map, I selected a hero to pick up the rune but I read a message "That target is invulnerable".
 
I don't think power-ups trigger the unit uses an item event. Instead use the unit acquires an item event.

I just tested it in the editor now. An item powerup will trigger the Unit acquires item event but not the Unit uses item event, which is why none of your actions were executing. Other than that the trigger can be exactly the same, since the same event responses are used.
 
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