- Joined
- May 4, 2010
- Messages
- 614
i have experimented with different item drop methods but i like twilights eve on best i have tried to make a similar one but is full of bugs so could some one make me one or at least point me to a tutorial for one
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Drop 1

Events


Unit - A unit Dies

Conditions


(Unit-type of (Triggering unit)) Equal to Boss

Actions


Set ItemDropUnit[1] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 1 (Red))


Set ItemDropUnit[2] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 2 (Blue))


Set ItemDropUnit[3] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 3 (Teal))


Set ItemDropUnit[4] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 4 (Purple))


Set ItemDropUnit[5] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 5 (Yellow))


Set ItemDropUnit[6] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 6 (Orange))


Set ItemDropUnit[7] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 7 (Green))


Set ItemDropUnit[8] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 8 (Pink))


Set ItemDropUnit[9] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 9 (Gray))


Set ItemDropUnit[10] = (Units in Spider Dungen Level 3 2 <gen> owned by Player 10 (Light Blue))


Unit Group - Pick every unit in ItemDropUnit[1] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P1 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P1 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P1 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P1 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[2] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P2 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P2 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P2 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P2 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[3] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P3 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P3 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P3 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P3 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[4] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P4 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P4 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P4 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P4 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[5] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P5 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P5 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P5 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P5 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[6] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P6 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P6 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P6 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P6 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[7] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P7 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P7 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P7 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P7 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[8] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P8 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P8 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P8 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P8 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[9] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P9 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P9 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P9 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P9 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[10] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P10 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P10 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P10 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P10 Item Drop <gen>)







Else - Actions
Drop 2

Events


Unit - A unit Dies

Conditions


(Unit-type of (Triggering unit)) Equal to Boss (Khan)

Actions


Set ItemDropUnit[1] = (Units in Mountin Dungen Level 2 <gen> owned by Player 1 (Red))


Set ItemDropUnit[2] = (Units in Mountin Dungen Level 2 <gen> owned by Player 2 (Blue))


Set ItemDropUnit[3] = (Units in Mountin Dungen Level 2 <gen> owned by Player 3 (Teal))


Set ItemDropUnit[4] = (Units in Mountin Dungen Level 2 <gen> owned by Player 4 (Purple))


Set ItemDropUnit[5] = (Units in Mountin Dungen Level 2 <gen> owned by Player 5 (Yellow))


Set ItemDropUnit[6] = (Units in Mountin Dungen Level 2 <gen> owned by Player 6 (Orange))


Set ItemDropUnit[7] = (Units in Mountin Dungen Level 2 <gen> owned by Player 7 (Green))


Set ItemDropUnit[8] = (Units in Mountin Dungen Level 2 <gen> owned by Player 8 (Pink))


Set ItemDropUnit[9] = (Units in Mountin Dungen Level 2 <gen> owned by Player 9 (Gray))


Set ItemDropUnit[10] = (Units in Mountin Dungen Level 2 <gen> owned by Player 10 (Light Blue))


Unit Group - Pick every unit in ItemDropUnit[1] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P1 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 4 item-type) at (Center of P1 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 5 item-type) at (Center of P1 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 6 item-type) at (Center of P1 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[2] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P2 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 4 item-type) at (Center of P2 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 5 item-type) at (Center of P2 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 6 item-type) at (Center of P2 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[3] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P3 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P3 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P3 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P3 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[4] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P4 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P4 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P4 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P4 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[5] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P5 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P5 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P5 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P5 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[6] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P6 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P6 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P6 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P6 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[7] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P7 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P7 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P7 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P7 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[8] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P8 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P8 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P8 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P8 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[9] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P9 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P9 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P9 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P9 Item Drop <gen>)







Else - Actions


Unit Group - Pick every unit in ItemDropUnit[10] and do (Actions)



Loop - Actions




Unit - Move (Picked unit) instantly to (Center of P10 Item Drop <gen>)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Random integer number between 1 and 15) Less than or equal to 10



Then - Actions




Item - Create (Random level 0 item-type) at (Center of P10 Item Drop <gen>)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Random integer number between 15 and 16) Equal to 16





Then - Actions






Item - Create (Random level 1 item-type) at (Center of P10 Item Drop <gen>)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Random integer number between 21 and 21) Equal to 21







Then - Actions








Item - Create (Random level 2 item-type) at (Center of P10 Item Drop <gen>)







Else - Actions
they are the same apart from the unit killed and the item levelHmm they seem to be exactly the same
