• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Item Creation

Status
Not open for further replies.
Level 3
Joined
Apr 21, 2006
Messages
25
Hey everyone

I'm making a map similar to DotA, well not really trying to copy it as I'm doing a lot of custom stuff myself but just using basically the same game style.
My problem right now is that I have to come up with a decent items system, with balanced items and recipes.. But I really don't know how to do that.
I have no experience with Jass at all, and I don't have enough knowledge to balance the items- their prices, abilities and stats.

So if there's anyone willing to help in any way, I'd deeply appreciate.

Thanks
 
Level 3
Joined
Apr 21, 2006
Messages
25
Idk, just enough to make a good lasting game you know. If you ever played DotA you kinda have an idea of what's supposed to be like.

And yes I meant items that you can get together + the recipe to make a better one.
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
Okay so they would be in tiers
For tier items you set a limit of "total stat points" per item
So Tier 1 would give +3 to stats
so like +1 Str and +2 Int or just +3 to just one stat
While Tier 2 gives +5 to stats in total

While you put 20 HP or MP instead of 1 stat point
and abilities take 2+ points depending on how strong you make the skill

Understand where I'm going with this?

If max level for your DoTa is 10 than I would suggest
going with tiers like this
Tier 1 = 3
Tier 2 = 5
Tier 3 = 7
Tier 4 = 9
Tier 5 = 11
and if you go any higher just keep adding +2 stat points.

btw Balancing out the heroes is harder
 
Level 3
Joined
Apr 21, 2006
Messages
25
Yeah kinda making a limit of power for every tier? Clever lol, thanks.
Though I still don't know how to make recipes lol and Jass sounds too complicated for me

(btw I think I'd need to go a little higher with the stats cuz there are items in DotA that add up to 85 damage or something lol)
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
you can use triggers for recipes
basicly if
Event: Unit used a item
Condition 1: "????" item is used (recipe)
Condition 2: Triggering Unit has recipe item 1
Condition 3: Triggering Unit has recipe item 2
Action 1: Remove recipe item 1
Action 2: Remove recipe item 2
Action 3: Give Triggering Unit (item gained from recipe)

As for balancing out heroes do the same thing them that i said to do with the tiers
Pick 2 numbers
1. For starting stats
2. Stats from leveling (lowest number for a stat is 1 so ya...)

(btw I think I'd need to go a little higher with the stats cuz there are items in DotA that add up to 85 damage or something lol)
Its based on the max you can get and the max stats on the heroes
Cause you don't want to make it too high or a character may be able to 1 hit anyone and everyone
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
well if you need any other help just PM me, I'm on for the next 2-3 hours b4 my cousin gets home from school and kicks me off her laptop.
I might be able to get back on soon so PM me if you need help.
 
Last edited:
Status
Not open for further replies.
Top