Item Ability

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if done a battle tanks like map with items using the phoenixfire ability to instantly shot on an random unit so the maximal projectiles per item is 4 (4 abilitys) and i want to make an item with 6 projectiles ... but i think there is no way to do that...
 
if you add the phoenixfire ability to a unit it would only work once if i add this ability 2 times the unit only uses 1 of them

no i done this map totally by my self i can't found the item stat called "droppen when carrier dies" this is why im asking....
 
If you put the ability in a spellbook and disable the spellbook it hides the ability. Also you can add it more than one times I guess.

Try there:
spgaxd.jpg
 
Here:

213638-albums5359-picture55089.png


Btw i think inserting abilities raw codes with shift+enter should allow more than 4 abilities
 
Another solution came to my mind. You make a spellbook and fill it with the abilities you want to give to an item then add the spellbook to the item (with disabled Stats - Activately used). After that you only have to disable the spellbook for the players in an init trigger with Player - Disable/Enable ability.
 
can you give me a screen shot of how i need to 'prepare' the spellbook?

im not sure why but this point "dropped when carrier dies" isnt aviable...

and it dont works with shift to add more abilitys ... well it works but it have no effect in game

thx for helping^^
 
just use an item-hiding system (there's one here) for that item drop problem

well here's a scracthmade trigger:
  • Init
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • For each integer a from 1 to 12 do actions
      • Loop - Actions
        • Player - Disable ability for a player (player (Integer A))
 
well . . .
you can use the buggy native then . . . simpler

the scratch made trigger:
  • onDrop
  • Events
    • Unit - A unit dies
  • Conditions
  • Actions
    • For each integer A from 1 to 6 do actions
      • Loop - Actions
        • Item - Hide item (item in inventory of unit, number (Integer A))
couldn't you search the action by yourself? :3
 
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