• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Item Ability

Status
Not open for further replies.
Level 9
Joined
May 31, 2010
Messages
366
if done a battle tanks like map with items using the phoenixfire ability to instantly shot on an random unit so the maximal projectiles per item is 4 (4 abilitys) and i want to make an item with 6 projectiles ... but i think there is no way to do that...
 
Level 9
Joined
May 31, 2010
Messages
366
if you add the phoenixfire ability to a unit it would only work once if i add this ability 2 times the unit only uses 1 of them

no i done this map totally by my self i can't found the item stat called "droppen when carrier dies" this is why im asking....
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
If you put the ability in a spellbook and disable the spellbook it hides the ability. Also you can add it more than one times I guess.

Try there:
spgaxd.jpg
 
Level 3
Joined
Dec 30, 2011
Messages
54
Here:

213638-albums5359-picture55089.png


Btw i think inserting abilities raw codes with shift+enter should allow more than 4 abilities
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
Another solution came to my mind. You make a spellbook and fill it with the abilities you want to give to an item then add the spellbook to the item (with disabled Stats - Activately used). After that you only have to disable the spellbook for the players in an init trigger with Player - Disable/Enable ability.
 
Level 9
Joined
May 31, 2010
Messages
366
can you give me a screen shot of how i need to 'prepare' the spellbook?

im not sure why but this point "dropped when carrier dies" isnt aviable...

and it dont works with shift to add more abilitys ... well it works but it have no effect in game

thx for helping^^
 
Level 7
Joined
Apr 30, 2011
Messages
359
just use an item-hiding system (there's one here) for that item drop problem

well here's a scracthmade trigger:
  • Init
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • For each integer a from 1 to 12 do actions
      • Loop - Actions
        • Player - Disable ability for a player (player (Integer A))
 
Level 7
Joined
Apr 30, 2011
Messages
359
well . . .
you can use the buggy native then . . . simpler

the scratch made trigger:
  • onDrop
  • Events
    • Unit - A unit dies
  • Conditions
  • Actions
    • For each integer A from 1 to 6 do actions
      • Loop - Actions
        • Item - Hide item (item in inventory of unit, number (Integer A))
couldn't you search the action by yourself? :3
 
Status
Not open for further replies.
Top