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iTaLiaN WaRZ v0.98 BETA

Submitted by Mechanical Man
This bundle is marked as approved. It works and satisfies the submission rules.
Ok, here it is. I know I shouldn't really submit it here, but I thought this way I can get more feedback and comments, so I may continue it with the help of someone as it seems I'm not able to finish the maps alone. I know that there are many things lacking and illogical along with tons of bugs.

Italian wars campaign takes place in 1500' in Italy, featuring the main battles of first 4 wars on the peninsula, caused by series of conflicts which involved many countries, Italian states, France, Spain, Switzerland and others.

Somehow I'm not happy with the gameplay, it looks too boring and I plan to rework it completely, most probably using some my systems from Godfall chronicles and stuff, but first I want hear some suggestions and opinions. I'd appreciate some terrainer for the next edition of the campaign.

Credits:
BlinkBoy - Conquistador
Cavman - Rostrodle Cavalier
Ket - WC2 Church
HappyTauren & Nasrudin & - city buildings
World edit - Colonial house
Klarnetist - Cannon
Radagast - Vertical Gate and some help with terraining

OK, I hope I covered all :D




Keywords:
italian, wars, warz, renaissance, france, spain, italy, gunpowder, leonardo da vinci
Contents

iTaLiaN WaRZ v0.98 BETA (Campaign)

Reviews
Moderator
00:53, 27th June 2009, by Linaze Italian Warz is a strategical campaign about Italy during the 16th century. The campaigns gameplay was rather simple but still entertaining, it was like Blizzard's campaigns, only with new techtrees. The terrain was...
  1. 00:53, 27th June 2009, by Linaze
    Italian Warz is a strategical campaign about Italy during the 16th century. The campaigns gameplay was rather simple but still entertaining, it was like Blizzard's campaigns, only with new techtrees. The terrain was decent, even though it could be improved easily by working on the tile variation and making smooth rivers instead of using blizzard cliffs. A minor thing that disturbed me was that the preview image was all white, but meh, that's nothing major. Another minor thing I noticed is that the Pikeman unit lacked a portrait (it was all black).

    Approved with a 3/5 (useful) rating
     
  2. a7xpwns3

    a7xpwns3

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    You credited, good good.

    But you left the author name as "unknown"

    EDIT:
    Oshi- Mech_Man made this... Heh heh...
    Please, forget the comments for noobs :p
    You left it as a mistake :p
     
  3. Septimus

    Septimus

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    Fix the invalid author name.
     
  4. sonicstorm

    sonicstorm

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    There're only 4 sub maps!
    I'l try this. :pal:
     
  5. Linaze

    Linaze

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    Italian Warz is a campaign about Italy during the 16th century and their war against the other nations of Europe, such as France and Switzerland. This campaign has been scanned for viruses, doesn't crash and follows the Hive Workshop rules. The description could be a bit improved, though, by adding screenshots (in hidden tags) and perhaps some more information.

    Let's begin with the gameplay of the campaign. It does meet the most important criteria of any map, it's entertaining. The gameplay is like that of Blizzard's own campaigns, you need to construct a base in order to train troops that you need to destroy the enemy bases. There is some new stuff, though, such as the marketplace which is supposed to give you the opportunity to exchange gold for lumber and vice versa, unfortunately, it doesn't work as you need a hero to "buy" the exchange, and you don't have one. I also noticed a rather major bug, when you upgraded your Town Center into a City Hall, upgrades/units that had a City Hall as requirement wasn't available even though you had a City Hall under your control. Apart from those two things, the gameplay works nice and the map is rather balanced.

    I find the terrain to be decent, but I think there is much room for improvement, especially when it comes to tile variation since most of the maps are just covered in grass except for some areas that are covered in dirt instead, there are also some lumps of the Crops tile here and there. Another thing that could be improved are the rivers, currently the rivers aren't smooth at all since you are using "blizzard cliffs". I strongly suggest making rivers with the lower tool instead since that makes the rivers look more natural and less sharp. The good parts of the terrain was the doodad placement and the elevation since nearly no areas were too flat or looked too empty.

    I also found some minor things that should be looked into/fixed:
    • The portrait of the pikeman was all black, and I guess it's because the model lacked a camera.
    • The map preview image was all white which looked really ugly.
    • The hotkey for the Disciplined Knight training was 'U', but the "N" in "kNight" was the one colored yellow, which is a bit illogical.
    To conclude, this campaign was entertaining enough and the terrain wasn't too bad apart from the tile variation and the rivers. The minor things I pointed out above should be fixed, but these are as the name implies, "minor" things. I'll wait with voting and rating until you fix the Marketplace and the City Hall bugs. Please send me PM once you've fixed those bugs and updated the map.
     
  6. Mechanical Man

    Mechanical Man

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    Oh, about marketplace, probably I forgot to tell, that ability is self targeted, so you only target the marketplace itself and you are able to trade. About City Hall requirements, apparently I forgot to set them all, because I was fixing that lately.

    Terrain sucks I know, I wasn't able to terrain that good, especially year ago, when the first maps were made. Especially villages are quite crappy. Thats why I'm searching for some better terrainer for the update. But still, lot of open area is necessary.

    I know that pikeman has no portrait, I was too lazy to add it :p Where you saw white preview? I see the map correctly. And yes, there are still plenty of tooltip mistakes.

    What do you think about AI and cinematics?
     
  7. Linaze

    Linaze

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    @Marketplace, the player should be told about this, perhaps the first time you select a Marketplace owned by yourself or so.

    @City Hall requirements, this really needs to be fixed as certain units are unavailable as of now, making it harder than it should be.

    @Pikeman, it's nothing major, but should still be fixed.

    @White preview, when you select which campaign to play under Custom Campaign in TFT.

    @AI, it was fairly good, didn't take too much look at it, but it looks like it gets the intended job done.
     
  8. HFR

    HFR

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    Hey, it's finally here, the 4 chapters. I'll test it later.
     
  9. BuffetKiller

    BuffetKiller

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    The City Hall bug is pretty annoying xD
     
  10. Mechanical Man

    Mechanical Man

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    Fixed teh City hall bug
     
  11. HFR

    HFR

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    Also, as Linaze already noted, the pikemans are missing their portraits (Godfall has the same model and it has a portrait). Also, the terrain is, I must say, pretty lacking.

    You need more tile variations, completely remove the blizzard cliffs, more doodads (you can import them). Also, one thing that I liked is that you're using the Village Tileset, good choice on that :)

    And, why not add an batallion system and/or more units?
     
  12. Mechanical Man

    Mechanical Man

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    Nope, Godfall has not the same model. About terrain, I didn't know much about good terraining back in time, although as you may see, there was gradual improvement though maps.

    I didn't add batalion system, because there were almost everything done before I started with Godfall (which was actually an experiment at first) and there would be too much to do. Maybe when I rework it, I will add such stuff. (probably also removing base building as I noticed that was pretty fail)
     
  13. HFR

    HFR

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    Yes, I noticed that the last chapter terrain is much better than the first one, that even uses blizzard cliffs...

    Maybe you could rework tthe terrain in chapter 1. Also, remember: tile variation is a must. You should place the tiles in a randomic manner, but always following the theme, like an road.
     
  14. Mechanical Man

    Mechanical Man

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    I'd prefer somebody else to do the terrain for me :D I'm not really in this kind of thing.
     
  15. HFR

    HFR

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    Maybe Em?
     
  16. Mechanical Man

    Mechanical Man

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    He's not some high level terrainer
     
  17. HFR

    HFR

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    So, who you can hire as terrainer?

    /me is an amazing terrainer

    /ego
     
  18. Mechanical Man

    Mechanical Man

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    Who ever wants. I asked Ham Ham last time.
     
  19. knight26

    knight26

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    Very good map, especially like the ones that i like. :).

    [Good points]-
    1. I like the way you planned the assaults and giving a small history and all
    2. You used custom models for units
    3. I like the idea of the campaign

    [Neutral points]-
    1. you could use more costume models for buildings, but guess this is not bad either. ;)
    2. you can make a better terrain
    3. No heroes, maybe put some commanders or officers?

    [Bad points]-
    1. Farms were too big and took a lot of space, and they give too less food.(u should consider make it 15 food per farm).
    2. No custom icons :(


    Overall comment: It is nice and enjoyable, you should read my neutral and bad points :p. well you can do better! :D. 4/5 and +rep