Hello!
This is my first post on Hive, hope I'm following the rule and not causing any problem.
Recently I'm figuring out how to make trigger radius range perfectly matches Object Editor.(Include collision)
And through some recommendation, IsUnitInRange does detect collision and work pretty well.
However, the solution seems to introduce another issue and maybe that's a native bug in editor?
Let's say I create a radius spell and in trigger, I select all units in range and check with IsUnitInRange then deal damage.
When the units in range(example: 3 units) gained or changed their status by the spell(Stun or slow)
The next time when I cast the same spell to these same 3 units, only 1 of them will be damaged.
Similar thing happens when the damage is supposed to kill all 3 units, instead, 1 died and it seems the trigger stops here and the other 2 survive.
Does anyone have similar experience?
It would be great if I can get perfect radius range and any solution is appreciated
This is my first post on Hive, hope I'm following the rule and not causing any problem.
Recently I'm figuring out how to make trigger radius range perfectly matches Object Editor.(Include collision)
And through some recommendation, IsUnitInRange does detect collision and work pretty well.
However, the solution seems to introduce another issue and maybe that's a native bug in editor?
Let's say I create a radius spell and in trigger, I select all units in range and check with IsUnitInRange then deal damage.
When the units in range(example: 3 units) gained or changed their status by the spell(Stun or slow)
The next time when I cast the same spell to these same 3 units, only 1 of them will be damaged.
Similar thing happens when the damage is supposed to kill all 3 units, instead, 1 died and it seems the trigger stops here and the other 2 survive.
Does anyone have similar experience?
It would be great if I can get perfect radius range and any solution is appreciated
