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[Solved] Issues with Implementing custom ui

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Level 3
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Jun 9, 2008
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Hey guys, if have an issue implementing an custim ui.

i cannot find the path of "HumanUITile-TimeIndicatorFrame.blp"

i replaced all other files, working.
but the clock is still in human style :(

would be cool if someone could post a screenshot with the right path
(i am using a german version of the editor)

thank you ;)
 
Level 3
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Jun 9, 2008
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... yeah i know that :D

but i cant find it at the game interface menu, as i said i replaced all other textures, but the clock isnt in the list :E
 
Level 14
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Dec 12, 2009
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Did you change the name of the imported file path (Import Editor) to the path Maker suggested? It's usually better than going through the game interface as it overrides the original path; removing it allows the overridden path to return as well.

If this isn't helping, try posting a SS of what it is you want to change. The UI uses funny names as I recall.

//\\oo//\\
 
Level 3
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Jun 9, 2008
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I changed the path in import manager, the cruel thing is, when a freind of mine opens the map the clock is changed, but when i open the mpa the clock isn't changed, kind of wired.

But if the clock show up on all other players except me, i can deal with it :p

Thanks all for the help :)
 
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