- Joined
- May 12, 2008
- Messages
- 80
Hey guys,
i have some issues with the blizzard ai of a map i am working on. There are some custom heroes but the rest of the units are up to the latest patch and haven't been changed.
There is a screenshot of the map layout attached to this post so feel free to take a look at it (yellow dots=goldmines, coloured dots=starting location, brown bars=destroyable gates, green path=AIs preferred path)
1. AI players have preferred expanding locations and try to use the same mining place. I already saw an orc building his great hall and suddenly an acolyte came and just placed his haunted goldmine in the same place. Sucks to be orc if your mates steal your mine away from you. Why does that happen? I never had that problem on blizzard maps.
2. It never happened, that BOTH expansions in front of the main base were taken by AIs. The only take one of those mines and most of the time its the first expansion they take. What do i have to change to make them use both?
3. The AI cant destroy the gates (brown bars on the screenie) which separate the village in the center of the map from the rest. Can i somehow teach them to do so or do i as human player have to destroy them first?
4. Most of the time the AIs choose the green path to attack each other. Is that because its the shortest one available?
What i finally want is a map with an AI that is not that predictable. Its somehow boring if i already know that i always can find their second base at the same location.
If you know a guide that would help (sth like how to design a map the AI can use to its best) pls post a link.
BTW: Do you think the advanced melee ai would solve some of my problems? I am willing to use it if its not too hard to fight against. Is there a way to choose at the beginning of the game wether i'd like to fight the blizzard or advanced ai?
If i didnt express myself clearly enough just ask ^^
i have some issues with the blizzard ai of a map i am working on. There are some custom heroes but the rest of the units are up to the latest patch and haven't been changed.
There is a screenshot of the map layout attached to this post so feel free to take a look at it (yellow dots=goldmines, coloured dots=starting location, brown bars=destroyable gates, green path=AIs preferred path)
1. AI players have preferred expanding locations and try to use the same mining place. I already saw an orc building his great hall and suddenly an acolyte came and just placed his haunted goldmine in the same place. Sucks to be orc if your mates steal your mine away from you. Why does that happen? I never had that problem on blizzard maps.
2. It never happened, that BOTH expansions in front of the main base were taken by AIs. The only take one of those mines and most of the time its the first expansion they take. What do i have to change to make them use both?
3. The AI cant destroy the gates (brown bars on the screenie) which separate the village in the center of the map from the rest. Can i somehow teach them to do so or do i as human player have to destroy them first?
4. Most of the time the AIs choose the green path to attack each other. Is that because its the shortest one available?
What i finally want is a map with an AI that is not that predictable. Its somehow boring if i already know that i always can find their second base at the same location.
If you know a guide that would help (sth like how to design a map the AI can use to its best) pls post a link.
BTW: Do you think the advanced melee ai would solve some of my problems? I am willing to use it if its not too hard to fight against. Is there a way to choose at the beginning of the game wether i'd like to fight the blizzard or advanced ai?
If i didnt express myself clearly enough just ask ^^