Hi, searching again for some knowledge. With a lot of eforts i think finaly with out using jass i created a worm war system ( like blizzard fun map ). The problem is that i am stack with making a good AI.
I think that in this kind of maps AI can be very strong because he always knows were are located each worm-head. This + speed is hard to defeat. To resume a bit:
Worm-segments fire at 600 range ( phoenix ability ) They only fire to worm-heads, because segments are invu. Soo... I need the AI to aproach to a user-AI worm head and to try to fire him but at the same time check the number of enemy segments so he will not be over damaged.
In my map segments dont have collision this is why a think is easy to the AI.
If someone knows a AI for this kind of map or want to help is welcome
PD* Sorry for my english.
I think that in this kind of maps AI can be very strong because he always knows were are located each worm-head. This + speed is hard to defeat. To resume a bit:
Worm-segments fire at 600 range ( phoenix ability ) They only fire to worm-heads, because segments are invu. Soo... I need the AI to aproach to a user-AI worm head and to try to fire him but at the same time check the number of enemy segments so he will not be over damaged.
In my map segments dont have collision this is why a think is easy to the AI.
If someone knows a AI for this kind of map or want to help is welcome
PD* Sorry for my english.