• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

ModelEditor: problems.

Status
Not open for further replies.
Level 1
Joined
Aug 17, 2012
Messages
3
Hi to everyone. I don't speak really well English, so excuse me for possible errors.

I wanted to create a map using WormsArmageddon's models that I've found and downloaded from this site, however, is a problem.
The pattern of the worm works. However "objects" such as bazooka, grenade and gun, works as unit pattern too, and not as a weapon of the worm: for exemple the skin of the peasant is not the worm with a mine, but a mine.
So I tried to use the ModelEditor, but I can't understand how to use it.
Could someone tell me what to do, or, and that would be better, send me a link to a detailed ModelEditor tutorial (possibly NOT a video)? :ogre_hurrhurr:
 
Level 25
Joined
Jul 10, 2006
Messages
3,315
You need to attach the weapons to the worm.

Using triggers:
  • Special Effect - Create a special effect attached to the hand of (Triggering unit) using war3mapImported\bazooka.mdl
Using the object editor:
Create a new ability based on "Item Capture the Flag", but change the Art - Target to your weapon, and the attachment point to "hand"
 
Level 1
Joined
Aug 17, 2012
Messages
3
Thank you very much.
I have to build a statue for you. :goblin_good_job:
But... now I have another little problem:
using your trigger it works only on unit that are already on the map.
What I have to do, if I want that a Trigger works always for a kind of unit that I can buy in a building? :)
 
Status
Not open for further replies.
Top