Issued order (Road)

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Oct 28, 2019
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Im trying a Town Hall build roads

  • Building Roads
    • Events
      • Unit - A unit owned by Player 2 (Blue) Is issued an order targeting a point
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Town Hallll
      • (Issued order) Equal to (Order(road))
    • Actions
      • Custom script: call DestroyGroup(udg_UGroads)
      • Set VariableSet UGroads = (Units within 210.00 of (Target point of issued order) matching ((Unit-type of (Matching unit)) Equal to Road Dummy).)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between (Target point of issued order) and (Position of (Random unit from UGroads))) Less than or equal to 210.00
        • Then - Actions
          • Game - Display to (All players) the text: YES
          • Unit - Create 1 DummyWorker for Player 2 (Blue) at (Target point of issued order) facing Default building facing degrees
          • Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to build a Road at (Target point of issued order)
        • Else - Actions
          • Game - Display to (All players) the text: NO
          • Game - Display to (All players) the text: Build near road sys...
          • Wait 0.50 seconds
          • Player - Add 50 to Player 1 (Red).Current gold
          • Unit - Kill (Constructing structure)
the trigger was working until I add the new condition "(Issued order) Equal to (Order(road))" why this is wrong? Cause the Town Hall will build Walls too, and need other similiar trigger with other condition
 
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