• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Issue with Render Distance during cinematics

Status
Not open for further replies.
Level 4
Joined
Jan 25, 2019
Messages
16
Since Reforged came out I've been seeing an issue during the cinematics on a couple of my maps. There's basically a curtain where nothing draws beyond it.

I'm pretty sure it isn't a fog issue, as I've tried playing with the Set Fog trigger and also the initial fog values available in the Map Options. Changing the color for example, I can kind of see the difference beyond this wall if that makes any sense.

I'm hoping someone else might have seen this and has some advice? I've attached a screenshot of what I'm seeing in all my cinematics.
WC3ScrnShot_020320_091221_001.png
 
Level 14
Joined
Nov 17, 2010
Messages
1,266
Try setting the Far Z value of the camera higher.
I believe it’s the skybox that you are seeing. The Far Z of the camera can only go to 10,000 unless they changed it. So unless you have some terrain or doodads blocking the horizon it will cut off after that far. I would assume it has to do with preventing too many models on the screen at once slowing performance.
 
Status
Not open for further replies.
Top