Issue with Render Distance during cinematics

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Since Reforged came out I've been seeing an issue during the cinematics on a couple of my maps. There's basically a curtain where nothing draws beyond it.

I'm pretty sure it isn't a fog issue, as I've tried playing with the Set Fog trigger and also the initial fog values available in the Map Options. Changing the color for example, I can kind of see the difference beyond this wall if that makes any sense.

I'm hoping someone else might have seen this and has some advice? I've attached a screenshot of what I'm seeing in all my cinematics.
WC3ScrnShot_020320_091221_001.png
 
Try setting the Far Z value of the camera higher.
I believe it’s the skybox that you are seeing. The Far Z of the camera can only go to 10,000 unless they changed it. So unless you have some terrain or doodads blocking the horizon it will cut off after that far. I would assume it has to do with preventing too many models on the screen at once slowing performance.
 
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