[RESOLVED] Super Saiyans and different models
I'm editing an old DBZ Map, I'm having trouble with them going Super Saiyan though.
I have separate models of all the characters and their SS Forms, there's just a problem with execution. Is there any way I could have a unit's models swapped using triggers or JASS, or have an SS-Modeled unit already placed, have it teleport/control swap to the player and have it's XP set the same as the base unit? If neither of those work, is there a way to breakup a model into attachments and string those to the SS items?
I'm a noob, it's all a bit woozy. Here's an example of what I have for Goku's transformation
I'm editing an old DBZ Map, I'm having trouble with them going Super Saiyan though.
I have separate models of all the characters and their SS Forms, there's just a problem with execution. Is there any way I could have a unit's models swapped using triggers or JASS, or have an SS-Modeled unit already placed, have it teleport/control swap to the player and have it's XP set the same as the base unit? If neither of those work, is there a way to breakup a model into attachments and string those to the SS items?
I'm a noob, it's all a bit woozy. Here's an example of what I have for Goku's transformation
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Goku lvl2
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Events
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Unit - Saiyan 0000 <gen> Gains a level
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Conditions
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(Hero level of (Leveling Hero)) Greater than or equal to 2
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Actions
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Trigger - Turn on Goku SS <gen>
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Trigger - Turn off (This trigger)
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Game - Display to Player Group - Player 1 (Red) the text: Goku can now go Sup...
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Goku SS
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Events
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Player - Player 1 (Red) types a chat message containing ss as An exact match
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Conditions
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(Saiyan 0000 <gen> has an item of type Super Saiyan) Equal to False
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(Player 1 (Red) Current gold) Greater than or equal to 20
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Actions
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Special Effect - Destroy GokuSS
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Player - Add -10 to Player 1 (Red) Current gold
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Unit - Change color of Saiyan 0000 <gen> to Yellow
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Animation - Change Saiyan 0000 <gen>'s size to (115.00%, 115.00%, 115.00%) of its original size
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Hero - Give Super Saiyan 0091 <gen> to Saiyan 0000 <gen>
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Unit - Set Saiyan 0000 <gen> movement speed to 300.00
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Item - Move Ultra Super Saiyan 0087 <gen> to (Center of items <gen>)
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Item - Move Perfect Super Saiyan 0944 <gen> to (Center of items <gen>)
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Item - Move Kaioken x10 0324 <gen> to (Center of items <gen>)
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Special Effect - Create a special effect attached to the origin of Saiyan 0000 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
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Wait 0.25 seconds
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Special Effect - Destroy (Last created special effect)
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Sound - Play scream2 <gen>
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Goku SS Drain
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(Saiyan 0000 <gen> has an item of type Super Saiyan) Equal to True
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(Saiyan 0000 <gen> has an item of type Halo) Equal to False
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Actions
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Player - Add -1 to Player 1 (Red) Current gold
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