- Joined
- Aug 1, 2010
- Messages
- 1,746
Hey, I got a new animated water texture consisting of 45 .blp files with each frame of the animation.
I tried to import them with the following paths:
"ReplaceableTextures\Water\A_Water00.blp" to "ReplaceableTextures\Water\A_Water44.blp"
"Textures\Water00-0.blp" to "Textures\Water44-0.blp"
Neither one seems to affect the appearance of the water. I use the Sunken Ruins tileset, if that's relevant.
The only thread I've found on the topic is this one: Water textures
They say it might be because the water textures are loaded by an immutable file at "TerrainArt\Water.slk" before the map is loaded, so it would be impossible for a map to change the appearance of its water.
I was hoping after all these years someone would have more insight on this issue, and possibly a workaround?
Any bit of information would be appreciated!
I tried to import them with the following paths:
"ReplaceableTextures\Water\A_Water00.blp" to "ReplaceableTextures\Water\A_Water44.blp"
"Textures\Water00-0.blp" to "Textures\Water44-0.blp"
Neither one seems to affect the appearance of the water. I use the Sunken Ruins tileset, if that's relevant.
The only thread I've found on the topic is this one: Water textures
They say it might be because the water textures are loaded by an immutable file at "TerrainArt\Water.slk" before the map is loaded, so it would be impossible for a map to change the appearance of its water.
I was hoping after all these years someone would have more insight on this issue, and possibly a workaround?
Any bit of information would be appreciated!