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Is there a way to set a units damage in patch 1.29+

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Level 12
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Dec 2, 2016
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Is there a way to set a units damage in patch 1.29+ without using the "new" blz function?

"BlzSetUnitBaseDamage"

My jasshelper is outdated and doesn't recognize this function, I don't have the time to rewrite my code to work with an updated jasshelper atm. So just wondering is there any other old way to set base damage? Or was it possible in older versions? And if not, how would I go about increasing or lowering base damage? Should I give them a damage buff or something.
 
Level 40
Joined
Feb 27, 2007
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Something like BonusMod can still be used if you get objectmerger to work (I did by commenting out parts of the textmacros). At the very least the logic of BonusMod can be applied to your map to adjust base damage. Create the appropriate abilities based on item damage bonus and add/remove them as necessary.
 
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