• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Is there a way to set a units damage in patch 1.29+

Status
Not open for further replies.
Level 12
Joined
Dec 2, 2016
Messages
733
Is there a way to set a units damage in patch 1.29+ without using the "new" blz function?

"BlzSetUnitBaseDamage"

My jasshelper is outdated and doesn't recognize this function, I don't have the time to rewrite my code to work with an updated jasshelper atm. So just wondering is there any other old way to set base damage? Or was it possible in older versions? And if not, how would I go about increasing or lowering base damage? Should I give them a damage buff or something.
 
Level 39
Joined
Feb 27, 2007
Messages
5,019
Something like BonusMod can still be used if you get objectmerger to work (I did by commenting out parts of the textmacros). At the very least the logic of BonusMod can be applied to your map to adjust base damage. Create the appropriate abilities based on item damage bonus and add/remove them as necessary.
 
Status
Not open for further replies.
Top