I've been testing out the spell Cluster Rockets spell on my map, and currently I've noticed that the number of rockets is just for Display purposes and does not actually deal damage per rocket that lands, I think the damage is dealt only once in a Damage over time manner once the Spell effect is completed. I've noticed this because when I animation cancel and it only lands 1-2 rockets, it doesn't deal any damage at all. Is there any way to actually make it so that it deals damage per Rocket?
And if not, how would you suggest to actually code this? (Create dummies per rocket that travels to the opponents, something to that effect?)
And if not, how would you suggest to actually code this? (Create dummies per rocket that travels to the opponents, something to that effect?)