- Joined
- Aug 18, 2013
- Messages
- 85
I have a cinematic sequence I made of boromirs death. But I want the same cinematic death scene to happen in 6 other spots. In case my character dies in that other location.
But it's a very long grueling process. This is what I'm doing
But it's a very long grueling process. This is what I'm doing
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Set RegionYSiward[0] = ZLOTR2ndorc <gen>
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Set SpawnPointFD = (Center of ZLOTR2ndorc <gen>)
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Region - Center RegionYSiward[0] on (SpawnPointFD offset by (-1526.00, 4550.00))
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Custom script: call RemoveLocation(udg_SpawnPointFD)
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Set SpawnPointFD = (Position of BMacbethdiestoFleance)
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Unit - Move BMacbethdiestoFleance instantly to (SpawnPointFD offset by (-1526.00, 4550.00))
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Custom script: call RemoveLocation(udg_SpawnPointFD)
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Player Group - Pick every player in (All players) and do (Camera - Apply LOTR12 <gen> for (Picked player) over 0.00 seconds)
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Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to ((Target of LOTR12 <gen>) offset by (-1526.00, 4550.00)) over 0.00 seconds)
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Player Group - Pick every player in (All players) and do (Camera - Lock camera target for (Picked player) to Decoy Fleance 0205 <gen>, offset by (0.00, 0.00) using The unit's rotation)