In my map, I am creating a "Spell Power" system. What I mean is that certain items increase how much damage your abilities inflict. The map is multiplayer. Each player will only control one hero. Dealing with just the items aspect of this system, when a hero uses an item the map needs to know which player used the item, so I used this trigger for each player in the game:
If ((Owner of TempUnit[1]) Equal to Player 1 (Red)) then do (Set SpellPower[1] = 3.00) else do (Do nothing)
Do I need to do this for each player in the game? Is there a shorter way around this? Many thanks!
If ((Owner of TempUnit[1]) Equal to Player 1 (Red)) then do (Set SpellPower[1] = 3.00) else do (Do nothing)
Do I need to do this for each player in the game? Is there a shorter way around this? Many thanks!