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Is it possible the 'Slope' has a sight like a 'Cliff'?

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Sep 8, 2016
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I always wondered about this issue since I've been starting to play WC3.
A Cliff sight system is perfect, but sometimes the cliff is smaller than some units' height and this is coming for me really awkward.
(Pit Lord, Mountain Giants, etc.)

It seems highly likely in SC2's Galaxy Editor, but is it possible too in WC3?
 
Level 45
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So you want some units to be able to see over cliffs? I believe flying units can. Make an invisible/locusted flying unit with fly height > cliff level and the same sight radius as the unit you want to be able to see over walls (or use something like BonusMod for sight range). Then use triggers to constantly move the dummy sight unit to the location of the unit that should be able to see over cliffs. One dummy per unit.
 
Level 2
Joined
Sep 8, 2016
Messages
16
So you want some units to be able to see over cliffs? I believe flying units can. Make an invisible/locusted flying unit with fly height > cliff level and the same sight radius as the unit you want to be able to see over walls (or use something like BonusMod for sight range). Then use triggers to constantly move the dummy sight unit to the location of the unit that should be able to see over cliffs. One dummy per unit.
Oh shoot. My question wasn't clear. Sorry.
I want the ground units can't see over the slopes nor top of the slopes.
 
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