1. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  2. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  3. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Is it a bad idea to give Boss units Divine armor type?

Discussion in 'World Editor Help Zone' started by Matarael, Feb 26, 2011.

  1. illegalpie

    illegalpie

    Joined:
    Aug 20, 2009
    Messages:
    90
    Resources:
    0
    Resources:
    0
  2. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,148
    Resources:
    155
    Models:
    142
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    155
    If you want a really difficult boss, make him immune to all damage, except when he's attacked by, say, a certain prop, like a specific catapult out of, say... three in the map.
     
  3. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    26,201
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Those bosses are kind of boring though as many games use them. There are atleast 2 SC2 maps I know of which do and probably countless WC3 maps.
     
  4. Section

    Section

    Joined:
    Jul 23, 2008
    Messages:
    97
    Resources:
    0
    Resources:
    0
    The gameplay constants offers you more customizable variables. Customize your "Divine" armor to your own and you get it.