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is every x second trigger good?

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its embarrassing to post it. lots of leak that I need to fix. im having trouble with my trees being replaced as corns and wheat model atm. and thanks for the help
 
its embarrassing to post it. lots of leak that I need to fix. im having trouble with my trees being replaced as corns and wheat model atm.
Why is it embarrassing to post it? Everyone has to start somewhere, and without I can't really tell you if it's something you should do or not.
 
You can run as low as 0.01 without any problems.
You can also run 20+ loops with 0.05 second loops.
It all depends on what you have in the loop.
Generally speaking large unit groups with say 200 units and creating new units is pretty taxing.
I think maybe large if/then/else trees can lagg too, i'm not sure though.
 
the tree issue isnt part of the trigger yet. I had a model replace on the tree,changed it variation to 1,shows up on map,but when I run the game it disappear. the shadow is still there. im figuring that out first. I was planning to make some ai peasent auto harvest "trees" in a certain region. and make a trigger to check if there are still "tree" to harvest
 
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