- Joined
- Jul 6, 2009
- Messages
- 1,885
I've got a problem with some item manipulating trigger.
I saved units' items using hashtables:
So how can i make them properly load inventories? (I hope you get point)
+rep for help
I saved units' items using hashtables:
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Hashtable - Save Handle Of(Item carried by (Picked unit) in slot (Integer A)) as (9 + (Integer A)) of (Key (Picked unit)) in Save_Hashtable
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Item - Remove (Item carried by (Picked unit) in slot (Integer A))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Load (9 + (Integer A)) of (Key (Picked unit)) in Save_Hashtable) Not equal to No item
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Then - Actions
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Hero - Create (Item-type of (Load (9 + (Integer A)) of (Key (Picked unit)) in Save_Hashtable)) and give it to (Picked unit)
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Else - Actions
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Do nothing
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So how can i make them properly load inventories? (I hope you get point)
+rep for help





















+rep