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[Trigger] Interest trigger in a TD

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Level 2
Joined
Aug 10, 2006
Messages
10
Since I got such great advice last time I came on here I figured I might as well do it again.

This time I am working on a TD map, and I want an Interest system (pretty much like the one in Element TD). I've run into some problems though.

Since I am dealing with percentages (2.5% or 5%, I haven't decided yet) I get decimal numbers, but Warcraft rounds all of these down which is a problem. I've been looking for a way to assure that it rounds all the numbers up, but I've had little success.

Also, it'd be great if I could get the number apear over the head of the builder like a bounty (as we've all seen in said Element TD), but predictably I've had even more troubles with this detail.
 
Level 2
Joined
Aug 10, 2006
Messages
10
First of, interest. You get a certain percentage of your current gold as a bonus every X coupld of seconds.

The second thing is having the interest represented visually by the same bounty text you get when you kill creeps (+X in yellow over the builder in this case).
 
Level 6
Joined
Nov 28, 2007
Messages
203
This is for 3 levels of interest and 3 players and it gives interest every 60 sec.
  • Interest
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 3, do (Actions)
        • Loop - Actions
          • Player - Set (Player((Integer A))) Current gold to (((Player((Integer A))) Current gold) x (Integer(Interest_players[(Integer A)])))
  • Create Interest Text
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 3, do (Actions)
        • Loop - Actions
          • Floating Text - Create floating text that reads (String(Interest_players[(Integer A)])) above Builders[(Integer A)] with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 0.00%), and 0.00% transparency
          • Floating Text - Show Interest_FloatingText[(Integer A)] for (All players)
      • Trigger - Turn on Move Interest Text <gen>
  • Add Interest
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Interest
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of (Ability being cast) for (Triggering unit)) Equal to 1
        • Then - Actions
          • Set Interest_players[(Player number of (Owner of (Triggering unit)))] = (Interest_players[(Player number of (Owner of (Triggering unit)))] + 0.50)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of (Ability being cast) for (Triggering unit)) Equal to 2
        • Then - Actions
          • Set Interest_players[(Player number of (Owner of (Triggering unit)))] = (Interest_players[(Player number of (Owner of (Triggering unit)))] + 1.00)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of (Ability being cast) for (Triggering unit)) Equal to 3
        • Then - Actions
          • Set Interest_players[(Player number of (Owner of (Triggering unit)))] = (Interest_players[(Player number of (Owner of (Triggering unit)))] + 1.50)
        • Else - Actions
      • Unit - Set level of (Ability being cast) for (Triggering unit) to ((Level of (Ability being cast) for (Triggering unit)) + 1)
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Builders[1] = Builder 0000 <gen>
      • Set Builders[2] = Builder 0001 <gen>
      • Set Builders[3] = Builder 0002 <gen>
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
That was the problem ???
LoL explore some in triggers
ZOMG HOW TO TURN ON THE COMPUTER ???????
(or how to create unit with triggers ? :p)
 
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