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+intelligence buff

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Level 10
Joined
Apr 3, 2006
Messages
535
abilitys like roar, increase damage done, I was wondering instead of the +damage for 30seconds, if you could modify it to give say +20 intelligence.
the only way i can see to do this unless i can find a decent base spell is to make a dummy ability based off of atribute that adds to your charcter for 30 seconds, then gets removed.
 
Level 10
Joined
Jan 28, 2009
Messages
442
yeah. Sounds like the best way to deal with it. I'll even be running into the same problem with my current project, so thanks for bringing this up, thus reminding me :)
Think you gotta trigger yourself out of it and use that dummy ability. I have to admit I kind of hate dummies, but they sometimes seem absolutely necesarry.
 
Level 11
Joined
Feb 16, 2009
Messages
760
Use a local and a modified attribte bonus. Like this:

Actions:
Custom script: Local unit udg_BonusUnit
Set BonusUnit = (Target unit of ability)
Unit - Add to BonusUnit DummyIntBonus(Your ability, base it off an item ability to make it invisible)
Wait: (You real value)
Unit- Remove DummyIntBonus from BonusUnit
 
Level 10
Joined
Apr 3, 2006
Messages
535
Custom script: Local unit udg_BonusUnit

doesnt seem to be a command as the editor is stopping this trigger and moaning aobut this line
 
Level 10
Joined
Apr 3, 2006
Messages
535
is Custom script: Local unit udg_BonusUnit correct, my WE seems to moan about this part and disable the trigger?
 
Level 9
Joined
Dec 17, 2008
Messages
499
Why not do something like this:
Take a summoning ability. Change its description to what you want, changed summoned units to 0 for all levels. Then add a buff to it.
If it wants to give the buff to the summoned unit (wich will be nothing) make it with triggers.
 
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