• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

+intelligence buff

Status
Not open for further replies.
abilitys like roar, increase damage done, I was wondering instead of the +damage for 30seconds, if you could modify it to give say +20 intelligence.
the only way i can see to do this unless i can find a decent base spell is to make a dummy ability based off of atribute that adds to your charcter for 30 seconds, then gets removed.
 
yeah. Sounds like the best way to deal with it. I'll even be running into the same problem with my current project, so thanks for bringing this up, thus reminding me :)
Think you gotta trigger yourself out of it and use that dummy ability. I have to admit I kind of hate dummies, but they sometimes seem absolutely necesarry.
 
Use a local and a modified attribte bonus. Like this:

Actions:
Custom script: Local unit udg_BonusUnit
Set BonusUnit = (Target unit of ability)
Unit - Add to BonusUnit DummyIntBonus(Your ability, base it off an item ability to make it invisible)
Wait: (You real value)
Unit- Remove DummyIntBonus from BonusUnit
 
Custom script: Local unit udg_BonusUnit

doesnt seem to be a command as the editor is stopping this trigger and moaning aobut this line
 
is Custom script: Local unit udg_BonusUnit correct, my WE seems to moan about this part and disable the trigger?
 
Why not do something like this:
Take a summoning ability. Change its description to what you want, changed summoned units to 0 for all levels. Then add a buff to it.
If it wants to give the buff to the summoned unit (wich will be nothing) make it with triggers.
 
Status
Not open for further replies.
Back
Top