- Joined
- Mar 17, 2012
- Messages
- 582
Hi everyone! I'm trying to create ability that will give a hero bonus intelligence equal to 1% of his maximum life, but I don't know how to make it.
For this passive ability i took "Devotion Aura", renamed it to "Vampire Intelligence" and triggered it kinda:
Unit enters playable map area
Entering unit has buff Vampire Intelligence = true
Hero - Modify Intelligence of Entering Unit : Add ((Integer((Life of (Entering Unit))))/100
But I need Intelligence to change when HP changes and to add like a bonus, but not what I got now.
Help me please to manage it!
For this passive ability i took "Devotion Aura", renamed it to "Vampire Intelligence" and triggered it kinda:
Unit enters playable map area
Entering unit has buff Vampire Intelligence = true
Hero - Modify Intelligence of Entering Unit : Add ((Integer((Life of (Entering Unit))))/100
But I need Intelligence to change when HP changes and to add like a bonus, but not what I got now.
Help me please to manage it!