- Joined
- Jun 28, 2008
- Messages
- 688
Alright, so I know how to remove location leaks, I know how to remove array location leaks. But what if the array used was [Integer A]?
Also, would it work if I did something like this:
Any and all help will be greatly appreciated.
-
Sparkfield Per
-
Events
- Time - Every 0.10 seconds of game time
- Conditions
-
Actions
- Set sprk_point = (sprk_point offset by 24.56 towards (Facing of sprk_caster) degrees)
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
- Set sprk_radius[(Integer A)] = (sprk_point offset by 87.50 towards (36.00 x (Real((Integer A)))) degrees)
- Special Effect - Create a special effect at sprk_radius[(Integer A)] using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_sprk_radius[???])
-
Loop - Actions
-
Events
Also, would it work if I did something like this:
-
Sparkfield Per
-
Events
- Time - Every 0.10 seconds of game time
- Conditions
-
Actions
- Set sprk_point = (sprk_point offset by 24.56 towards (Facing of sprk_caster) degrees)
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
- Set sprk_radius[(Integer A)] = (sprk_point offset by 87.50 towards (36.00 x (Real((Integer A)))) degrees)
- Special Effect - Create a special effect at sprk_radius[(Integer A)] using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
- Special Effect - Destroy (Last created special effect)
-
Loop - Actions
- Custom script: call RemoveLocation(udg_sprk_radius[1])
- Custom script: call RemoveLocation(udg_sprk_radius[2])
- Custom script: call RemoveLocation(udg_sprk_radius[3])
- Custom script: call RemoveLocation(udg_sprk_radius[4])
- Custom script: call RemoveLocation(udg_sprk_radius[5])
- Custom script: call RemoveLocation(udg_sprk_radius[6])
- Custom script: call RemoveLocation(udg_sprk_radius[7])
- Custom script: call RemoveLocation(udg_sprk_radius[8])
- Custom script: call RemoveLocation(udg_sprk_radius[9])
- Custom script: call RemoveLocation(udg_sprk_radius[10])
-
Events
Any and all help will be greatly appreciated.