- Joined
- Aug 4, 2008
- Messages
- 279
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Area Congelada
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Area Congelada
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Actions
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Set AC_IT[1] = (AC_IT[1] + 1)
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Set AC_TP[AC_IT[1]] = (Target point of ability being cast)
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For each (Integer AC_IT[1]) from 1 to 10, do (Actions)
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Loop - Actions
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Set AC_Point[AC_IT[1]] = (AC_TP[AC_IT[1]] offset by 100.00 towards AC_Angle[AC_IT[1]] degrees)
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Special Effect - Create a special effect at AC_Point[AC_IT[1]] using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_AC_Point[udg_AC_IT[1]])
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Set AC_Point[AC_IT[1]] = (AC_TP[AC_IT[1]] offset by 200.00 towards AC_Angle[AC_IT[1]] degrees)
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Special Effect - Create a special effect at AC_Point[AC_IT[1]] using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_AC_Point[udg_AC_IT[1]])
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Set AC_Point[AC_IT[1]] = (AC_TP[AC_IT[1]] offset by 300.00 towards AC_Angle[AC_IT[1]] degrees)
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Special Effect - Create a special effect at AC_Point[AC_IT[1]] using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_AC_Point[udg_AC_IT[1]])
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Set AC_Angle[AC_IT[1]] = (AC_Angle[AC_IT[1]] + 36.00)
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Custom script: call RemoveLocation (udg_AC_TP[udg_AC_IT[1]])
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