- Joined
- Dec 17, 2011
- Messages
- 355
Hi! 
I'm working on a hero arena that would be quick paced, centered around skillshotss/dodges (somewhat like league of legends).
Unfortunately, I have just realized that turning units fast in wc3 is not as easy as I thought...
Seemingly the maximum turnrate is hardcoded,so what options do I have with triggers?
I'd like to turn the unit instantly (or as fast as possible) to the point of given order, even for movement and casting spells!
The only theoretical solution that came into mind is removing the unit and creating another unit with the desired facing, but for a hero arena it sounds unfeasable.
It would mess up all the triggers, buffs etc on the unit... :/
Is there a workaround or I have to forgot about it and rethink my approach?
Thanks in advance!
I'm working on a hero arena that would be quick paced, centered around skillshotss/dodges (somewhat like league of legends).
Unfortunately, I have just realized that turning units fast in wc3 is not as easy as I thought...
Seemingly the maximum turnrate is hardcoded,so what options do I have with triggers?
I'd like to turn the unit instantly (or as fast as possible) to the point of given order, even for movement and casting spells!
The only theoretical solution that came into mind is removing the unit and creating another unit with the desired facing, but for a hero arena it sounds unfeasable.
It would mess up all the triggers, buffs etc on the unit... :/
Is there a workaround or I have to forgot about it and rethink my approach?
Thanks in advance!