- Joined
- Jan 31, 2010
- Messages
- 3,552
With all the possible healing modifiers in my map, such as skills that increase healing power, buffs that heal more lower your HP is, and items that reduce the amount of healing you do and transfer it to mana instead, I've come along a VERY difficult task of having to do a new set of lines for every healing skill in the game whenever I add a new "modifier".
But an idea hit me, that I could fire off one trigger to detect final healing power, but I have a question. Basically, what I'm curious to know, is that if I do a "Run Trigger" in the middle of another trigger, and that ran trigger has no timers or anything (so it's "instant"), will that actually work if I immediately after that action of running the trigger do something that involves values from run'd trigger? I hope it's not confusing as it sounds to me, I really can't explain it better.
But an idea hit me, that I could fire off one trigger to detect final healing power, but I have a question. Basically, what I'm curious to know, is that if I do a "Run Trigger" in the middle of another trigger, and that ran trigger has no timers or anything (so it's "instant"), will that actually work if I immediately after that action of running the trigger do something that involves values from run'd trigger? I hope it's not confusing as it sounds to me, I really can't explain it better.