- Joined
- Sep 14, 2009
- Messages
- 284
Hi. Im trying to make a healing spell based on Tranquility. The healing is triggered.
What I'm trying to accomplish is that nearby allies are healed for 250 over 10 seconds. But I want to healing to be more powerful in the beginning of the spell and become weaker at the end of the duration, but the total amount healed would still be 250.
How do I use math to accomplish this?
What I'm trying to accomplish is that nearby allies are healed for 250 over 10 seconds. But I want to healing to be more powerful in the beginning of the spell and become weaker at the end of the duration, but the total amount healed would still be 250.
How do I use math to accomplish this?