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[Spell] How does Tranquility work?

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Level 11
Joined
Aug 11, 2009
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605
So I am trying to make a Tranquility healing spell that only lasts for 5 seconds, healing 5k over that time.

However, it only restores around 1-1,5k..

Anyone knows how the spell works? I have it set to:

Building Reduction: 1.0
Healing Interval: 1.0
Life Healed: 5000
Duration: 5


P.S. After changing Healing Interval to 0.5 it restored ~4k health.
 
Level 11
Joined
Aug 11, 2009
Messages
605
I cant understand why it does not work for me..

Here are the triggers for the spell:

  • Healing Rain
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Healing Rain (Elementalist)
    • Actions
      • Set Point_DummyUnit = (Target point of ability being cast)
      • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point_DummyUnit facing Default building facing degrees
      • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
      • Unit - Add Healing Rain [Dummy] to (Last created unit)
      • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Tranquility
      • Custom script: call RemoveLocation (udg_Point_DummyUnit)
Now after your calculations I have set the values of the spell to:
Heal Interval: 1.0
Life Healed: 1000
Duration: 5

So it should heal 5k right? But Heroes affected have around 1k health when i start the spell and 1700 when it ends.

EDIT: I saw the problem now.. forgot to set level of dummy casters Healing Rain, so it always healed the level 1 amount when I was trying to heal the level 20 amount. Sorry for this! Thanks for explaining anyhow :)
 
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