• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Infected Village

Status
Not open for further replies.
Level 9
Joined
May 30, 2008
Messages
430
This map begin with a short cinematic how group of vilagers go out of the town to take food. They eat infcted food and become zombies, then return to the city and kill/infect all other vilagers.

This map is somthing like TD for now but i am planing to do it like td/tag game. But in this td u don't have a towers that kill the enemies with attack your towers have only spells and zombies have -life regeneration. At the moment the map is like a demo version so don't expect to be perfect but everything must work and must be bug free.

I need ideas about: new towers, new buildings, balances and etc.
for example you don't like that the zombies are coming every 30 seconds, some of the towers are builded 2 slow or u just think that this tower ability is 2 weak.
if you give me idea about new tower please let's the idea contain
Example
Tower
name: Stellar tree
cost: Gold - 90
description:The Stellar tree is a strong wall with 230 hp. It has ability
to summon stars to damage nearby enemies. It has 0.25 hp reg per second.
mana: 30
build time: 14 seconds.
ability: Starfall
cooldown: 5.00
duration: 3.00 seconds + 0.20 per level
area of effect: 500.00 + 0.50 per level
damage: 15 + 12 per level
mana cost: 20
description: Calls down waves of falling stars that damage nearby enemy units.

My project

+creditz and rep for the good ones


The author is Grave_Digger_ but he allow me to edit the map
 
Level 10
Joined
Feb 13, 2009
Messages
623
Anti-Infection tower
Cost-150
Description-Anti-Infection tower does it`s job. It damages infected villagers in a row with magical lighting.
mana-100
build time-30 seconds
Ability-Chain lighting
cooldown-8 seconds
up to 3 waves of lighting (if you know what I mean)+1 per level
damage-50 + 10 per level
mana cost-40
description-anti-infection lighting that blows up zombies
Here it is.
 
Level 10
Joined
Feb 13, 2009
Messages
623
Skeleton Tower
Cost-80
Description-Skeleton Tower turns dead zombies into skeletons that serve player.
Mana-100
build time-25 secs
Ability-Raise Dead
Cooldown-4 secs
summons 1 skeleton from yombie corpse+1 per level
mana cost-10
Description-Summon Skeleton Warior from corpse of Zombie to fight with you
 
Level 10
Joined
Jul 31, 2008
Messages
477
This map begin with a short cinematic how group of vilagers go out of the town to take food. They eat infcted food and become zombies, then return to the city and kill/infect all other vilagers.

This map is somthing like TD for now but i am planing to do it like td/tag game. But in this td u don't have a towers that kill the enemies with attack your towers have only spells and zombies have -life regeneration. At the moment the map is like a demo version so don't expect to be perfect but everything must work and must be bug free.

I need ideas about: new towers, new buildings, balances and etc.
for example you don't like that the zombies are coming every 30 seconds, some of the towers are builded 2 slow or u just think that this tower ability is 2 weak.
if you give me idea about new tower please let's the idea contain
Example
Tower
name: Stellar tree
cost: Gold - 90
description:The Stellar tree is a strong wall with 230 hp. It has ability
to summon stars to damage nearby enemies. It has 0.25 hp reg per second.
mana: 30
build time: 14 seconds.
ability: Starfall
cooldown: 5.00
duration: 3.00 seconds + 0.20 per level
area of effect: 500.00 + 0.50 per level
damage: 15 + 12 per level
mana cost: 20
description: Calls down waves of falling stars that damage nearby enemy units.

My project

+creditz and rep for the good ones


The author is Grave_Digger_ but he allow me to edit the map
Ah, my map :) You still using the old towers to? Also, I only allowed you if you would ge me the same amount of credits as yourself! At epicwar, the author is only onix_noob -.- Change it, fast! You should put a little notice thingy somewhere in your first post and tell that this is the original map! Last thing, its called "Infected Defense" not "Infected Village" -.-

Skeleton Tower
Cost-80
Description-Skeleton Tower turns dead zombies into skeletons that serve player.
Mana-100
build time-25 secs
Ability-Raise Dead
Cooldown-4 secs
summons 1 skeleton from yombie corpse+1 per level
mana cost-10
Description-Summon Skeleton Warior from corpse of Zombie to fight with you

Just thought you should know, Skeletons are undead, zombies are also undead. You are a treant who protects a treant village . . .
 
Level 4
Joined
Apr 24, 2009
Messages
115
Treant Tower
Cost-150
Description-Creates a treant every 30 seconds. However, if the treant dies within 30 seconds it rises as an undead treant with half life and power and attacks the town.
Mana-100
Build time-30 secs
Ability-Raise Dead
Cooldown-30 secs
Mana cost -50
 
Level 9
Joined
May 30, 2008
Messages
430
Ah, my map :) You still using the old towers to? Also, I only allowed you if you would ge me the same amount of credits as yourself! At epicwar, the author is only onix_noob -.- Change it, fast! You should put a little notice thingy somewhere in your first post and tell that this is the original map! Last thing, its called "Infected Defense" not "Infected Village" -.-

Credits for you will be given in the map's description coz you are no longer creator. I will consider about to rest back the original name if i make version 0.10 but this probably won't happen becouse i no longer can stay more than 2 hours at my PC.
And "At the moment the map is like a demo version so don't expect to be perfect but everything must work and must be bug free." (this is in my first post, and the it was for my clan to test it but they are 2 lazy)
This release is only demo and i don't see alot of ideas at the moment so maybe there will be not next version, but as i say i will consider what will do in future
 
Level 4
Joined
May 10, 2009
Messages
64
Name: Entangling Tree
Cost: Gold - 540.
Description: The entangling tree is fairly weak if it is placed as a wall, but can be very useful if placed behind one with it's entangling roots ability.
Mana: 140.
Build time: 22 seconds.
Ability: Entangling Roots.
Ability Cooldown: 12 seconds.
Attack Cooldown: 1.8 seconds.
Ability Duration: 2.00 seconds + 0.1 per level.
Area of effect: Hits one target.
Damage: 20 + 3 per level.
Ability Mana cost: 14.
Description: The entangling tree is fairly weak if it is placed as a wall, but can be very useful if placed behind one with it's entangling roots ability.
 
Level 10
Joined
Jul 31, 2008
Messages
477
Credits for you will be given in the map's description coz you are no longer creator. I will consider about to rest back the original name if i make version 0.10 but this probably won't happen becouse i no longer can stay more than 2 hours at my PC.
And "At the moment the map is like a demo version so don't expect to be perfect but everything must work and must be bug free." (this is in my first post, and the it was for my clan to test it but they are 2 lazy)
This release is only demo and i don't see alot of ideas at the moment so maybe there will be not next version, but as i say i will consider what will do in future

Hey dude, give me all the credits I want or don't use the map at all! Understood? I will only allow you to use this map if you give me all credits I want!
 
Status
Not open for further replies.
Top