- Joined
- Feb 23, 2008
- Messages
- 587
Incredible Bosses
By: Rover2341
Basic ThemeBy: Rover2341
The Theme of the game is to take on the boss as a group. Where teamwork is the key. It is meant to be learned over time and not all figured out in one try. Before each Boss they will have time to stock up on items and equipment. It would also give them time to customize there hero by using their skill points. After every boss they would get a rank on how they will did. And if they defeat all 5 bosses they can send in the replay and ill add it to the list of the players who won the game.
Game Step By Step
Step 1(Begin Round)
Pick Mode
Pick Hero
Step 2 (Battles)
Safe Zone (Buy stuff And use Skill points)
Boss Fight
If win, run step 2, but new boss. If there are no bosses left. Go to Step 4
If lose run step 3.
Step 3 (Lose)
Show Stats, Say you lose, and End game.
Step 4 (Win)
Show Stats, Say you win, and End Game
Modes
Very Easy
Easy
Normal
Hard
Very Hard
Hero’s
Warrior
The Warrior is tough opponent that does well in large battles and is a true protector.
Priest
The Priest heals injured friends while also can call help from the stars.
Mage
The Mage is a very powerful in large groups and can call from the element of lighting.
Ranger
The ranger is fast moving fighter that can capture its enemy’s in nets, and also has very explosive attack.
Shaman
The Shaman is known for its raging attack speeds and Fury Strike.
Safe Zone
The safe zone is used before every boss. You are in the safe zone for 45 seconds that you have time to use shops or upgrade. You may also plan your strategy for the upcoming boss here.
Shops
Shops are used for items, equipment and temporary power ups.
Upgrades
Upgrades are permanent; they require 1 skill point per upgrade. And they may be upgraded 10 times for each type.
Bosses
Robot
This Boss is a robot that can shoot lasers and missiles. It also can make worker Robots in the battle, to build generators that power towers.
Mage
This Boss can cast from all the elements. It also has the power to clone a hero and have it fight against you. It also has Magic towers that gain magic power over time, if there all fully powered it will open a portal.
Pirate
This Boss can strike you with he’s sword, throw bear at you, and even call from the creatures of the sea to help him. He also has a friends trying to get to there cannon towers by boat.
Possessor
This boss can take control of a random player, and turn them ageist the team. Send freighting ghost out and shoot waves of darkness. And can give you the kiss of death.
Dragon
This boss shoots fire, and can claw its enemy’s. It also lays eggs.
Things that are applied to All Boss Battles
Cash Drop
Drops 10 coins worth 5 gold each. Drops 1 coin per 10 seconds.
Angry Boss
For every percent the boss is hurt he’s spells will do that much percent more damage.
Phases
All Bosses will have 5 stages. They will start at stage 1, but will get stronger as the stages go by. The boss will only go up stages if the players can’t stop the way they charge.
Spell Repeat
All Bosses can’t do the same spell twice.
Boss Cast Time
All Spells Have at least 1 second cast time.
Rank
Rank S
No one Died
Rank A
1-2 died
Rank B
3-4 died
Rank C
5-6 died
Rank F
7 or more died
Overall Ranks
This will be shown at the end of the game.
Commands
Camera Modes
Stats
Looking For Feed Back
1.What do you think of the concept of Incredible Bosses?
2.Do you feel this is too much copying the idea of impossible bosses?
3.Do you have any hero or boss suggestions?
4.Is This Post Clear?
5.Any other suggestions of comments.
Note:At this point the game is just a concept, i am collecting feedback to see if people think about it and trying to make a estimate of how long the game would take me. This is just step 1 of my planing phase, in other words it just shows the major concepts. I am currently working on my next planing phase where it has all the hero's spells boss spells ect.
Side Note:The concept of this game is very much based off the game called "impossible bosses" But i am hoping to make the game in my own light. With all different bosses, all different hero's, ect. But still using things that worked well in its game like Coin drop, and ranks, and perhaps even the way you pick your hero.