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Just order a unit via triggers, when it's issued to build a building, to stop. Then create a dummy unit which will build the unit. This type of building will look like from Undead Acolyte's - The original builder will be able to perform different orders while the building builds itself. For the other, channeling version, you will need a slightly complex code.
Eh, that won't be so easy... See, I already have a complex trigger-based build system and implement it like this would require much more work than I like...
Anyway, if there's no other way then I have no choice
But if anybody thinks of something better, just type it in! Don't consider this solved yet
Cast point will make users use Repair instantly, without animations to break. Setting Repair range will repair buildings at unlimited range, but not build them.
Structures are being initiated when the builder gets within an imho hardcoded little range. After that, as for the human technique, it progresses construction via Repair, so its range is used. You could catch the build order and instantly teleport the unit to the target place using SetUnitX/Y to immediately start construction and reset the coordinates with begins building event (for human/undead). Humans would be able to finish it from far with a high Repair range then.
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