Rui's review for "Incoming!" (v1.80a), a map by Timmy
I played "
Incoming!" with ap0calypse, Pyritie and Lore-Wolf. We played the Team Death Match mode. I had previously played the Incoming mode with another testing team.
This is "
Incoming!", a Shooting/FPS type map. It is pretty well made. You don't get to simply choose and hero, press attack and left-click on the ground. Here you will have a complete control of your shooter and what you'll be shooting at: you move your hero using the keyboard arrows and you shoot by putting on the Fire Mode (hotkey F) and right-clicking. You can also right-click yourself to turn the «Mouse Control» on, so you can right-click to look instead of reversing the Fire Mode to turn and do it all over again.While this is certainly original, keyboard systems don't work on Battle.Net -- they are commands that react far too slowly. The heroes themselves are already quite slow. I also think the shots don't actually head for the place you're targeting.
The game has another funny aspect; you get to choose one of the four races available for each of the two factions: Human, Dwarf, Night Elf (and Gnome, I assume) for the Alliance, and Orc, Troll, Tauren or Undead when playing as the Horde. Does that sound like anything? Yes, World of Warcraft. You even get to choose one of four available classes! It's interesting, because the storyline, as revealed in the description, actually happens in Azeroth, but "Incoming!" itself is a Modern Warfare game.I found that the Turret from the Engineer class is quite imbalanced in Death Match. The thing ignores walls when shooting, deals an average of 100 damage and shoots quite fast. The average health of a hero is 500, so you can predict the result.
I mentioned in my testing session report that I played two modes in this game. Well, there are actually four. In the first, Incoming, you follow the map's plot by resisting a mass of Undead and Creeps that attack your base of operations. By the looks of it, you should follow the Suggested Players recommendation (10 players).On the second, Team Death Match, players play against each other.I did not play the other modes, but they're mentioned in this map's description. Anyway, having a few modes opens up possibilities for different gameplay types in the same map, which can only be a plus.
Now, we've selected a mode, picked up a hero and his class, so we're ready to start! The first thing we have to do is to purchase a gun, how could we be planning to fire without it? There are four vendors which make available an entire arsenal, so take your time and explore them out. You'll eventually reach the conclusion that one of the merchants holds a gun that costs 100g, which is probably the one you should pick first. The 200 gold you start with are enough for this, because this gun doesn't require ammo. You'll find, however, that there are more advanced weapons which d

n to the battlefield. If you play Death Match, you have the chance to explore the entire terrain. There are also three maps to choose from. I played in the City, and I found a decent landscape for a map of this type. The models used for the trees are imported, they're realistic and look good. I was quite impressed with the custom sky, too.What you'll find, pathing-wise, are A LOT of obstacles. I really mean A LOT. From the trees themselves to small rocks and bushes, your hero will get stuck pretty much everywhere. The trees also block your sight, so fighting in the forest is usually a mistake. You'll not only be unable to see where you're running as you will also, sooner or later, run into one of the obstacles I mentioned earlier, get stuck, and end up being shot dead.While on the field, you can also capture the transparent Gold Mines to grant an extra gold supply. I'd call it the main Gold supply, because it gives 20 gold every now and then, and there is a total of three Gold Mines you can claim, excluding the two on each base. This shouldn't happen, in my opinion. Things like the Tome of Experience are always available for purchase and for the amount of gold you get, they're too cheap.
I find this an enjoyable map while you're learning it. The main issues are the movement system, the camera, the field obstacles, and the excessive gold received from Gold Mines. The shooting-and-targeting system is also a slow process. You can't have fast reactions in this game, everything is SO slow. That is to say, the main issue is basically the whole gameplay in itself.It's a pity we didn't test the AI, I'm glad to know the author also took time to work on it; it's quite unusual to see AI.
My rating for this map is
3/5 (Acceptable). It looks promising and has potential to go far, but right now I don't find it as enjoyable as it could be.I have replaced Defense/Survival and Hero Arena map types for Miscellaneous/Other.