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Income problem

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Jun 9, 2008
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36
heyho

the income trigger I made doesn't work

(TOWER DEFENSE)

anny ideas??
[RAINBOW]Event:[/RAINBOW]
Schwebender Text - Zeigen (Last created floating text) for (All players)
[RAINBOW]Action:[/RAINBOW]
Spieler - Add 5 to (Random player from SG_AllHumanPlayer) Aktuelles Gold
Spiel - Display to (All players) for 5.00 seconds the text: |cfffffc01You got 5...
Schwebender Text - Zeigen (Last created floating text) for (All players)
:spell_breaker:

the income only works on the first lvl when my timer disapers
do i need anoter variable? for +1 round count??
 
well first of all you should translate your trigger into english, i'll do that for you this time

schwebender text = floating text
spieler = player
spiel = game
zeigen = show
aktuelles gold = current gold


and second i don't understand your event, i guess you did sth wrong when copying it

Edit: if you want sth like fagge said you have to use
"pick every player in (all players) and add your gold, not random player from playergroup"
 
hmm ok the event is Zeit - T_NextRound expires

whenever the round beginns the player should get 5 gold thats the real problem
a trigger 4 every game time secons does not work realy nice because u can cheat if a unit is stuck and u just don't kill it....
 
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