I am in the development of my first map, which has similar concept with Impossible Bosses.
In my map, player can only play as mages. So basically, spells should allow mages to engage and survive in melee combat, deal spread or concentrated damage, afflict ailments, prevent damage and/or buff.
My map will also feature 'specializations' to help players immerse in their gameplay. Specializations will restrict players from learning abilities from different specializations.
Since it is highly probable that I will do most of the spells myself, please do not give overly complicated or mainstream spells as my knowledge of JASS is extremely diminutive.
Ideas regarding other aspects will also be welcomed.
By the way the current specializations are:
Dark Artist - necromancy, demonology, and 'unholy' magic. related to the undead race but not limited to summoning
Blood Mage - uses own blood(life) as a catalyst to cast spells. can also manipulate other's blood in higher tiers
Arcanist - arcane magic. Polymorph, invisibilty, and other things that can relate to the wizardry of Dalaran. also 'arcane' spells. for eg, mind blast.
Combat Mage - specializes in melee combat. being a tank+mage. should have spells that fortify defense, prevent damage, disorient enemy formations and may have other melee combat abilities.
Paladin - opposite from Dark Artist.
In my map, player can only play as mages. So basically, spells should allow mages to engage and survive in melee combat, deal spread or concentrated damage, afflict ailments, prevent damage and/or buff.
My map will also feature 'specializations' to help players immerse in their gameplay. Specializations will restrict players from learning abilities from different specializations.
Since it is highly probable that I will do most of the spells myself, please do not give overly complicated or mainstream spells as my knowledge of JASS is extremely diminutive.
Ideas regarding other aspects will also be welcomed.
By the way the current specializations are:
Dark Artist - necromancy, demonology, and 'unholy' magic. related to the undead race but not limited to summoning
Blood Mage - uses own blood(life) as a catalyst to cast spells. can also manipulate other's blood in higher tiers
Arcanist - arcane magic. Polymorph, invisibilty, and other things that can relate to the wizardry of Dalaran. also 'arcane' spells. for eg, mind blast.
Combat Mage - specializes in melee combat. being a tank+mage. should have spells that fortify defense, prevent damage, disorient enemy formations and may have other melee combat abilities.
Paladin - opposite from Dark Artist.
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