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Importing Unit-data Unit-impostastion

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Level 2
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Jan 3, 2008
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Hey all :),
I want to reduce LOADING-START-TIME of the map,
deleting CUSTOM units and appling theyr data on standard units,
becouse I have more than 200 custom units! Ok,
Open the objects editor than click on a unit, than:
File-> Esport unit impostation, or-and
File-> Esport all object data
Those 2 action let u copy theyr datas on ur desktop or
where ever u want but then if u try to import them on a unit
theyr datas are not going to change!
These files u can save are W3U and W30
I wonder if someone know how to solve this.
Neetuno_720 end.
 
Level 19
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I guess it will be ok if you delete units from map and add them after 0.01 seconds (if you make instantly they will be included on loading)
 
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function Hi takes ithink return u didn't understand i think
Hi, thanks for replieing but i think u didn't understand me,
what can u do if u want a standard footman beeing a standard Priest?
u have to copy all values one by one from the Priest to the footman,
and it's really boring if u have to do this for 200 units
that's why there is a option 'file->export unit data' of the selected unit
for example in this case, if u export the data of the priest and u try
to import them on a footman, the footman will not change into a Priest!
I think it's a bugged function of the editor....
 
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I mean units on map gets preloaded in loading
if you place them later they wont get preloaded
so less loading time
 
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Do u mean to remove all units on the map
and then adding them via trigger?
If yes,ok, good idea thx.
But that problem on importing unit's data is still there.
 
Level 19
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but not in initialization (they will included in loading then)
put a Wait 0 seconds before putting if gonna make them init
 
Level 2
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Hmmm ok but it's really difficult to set coordinats for buildings for example
But what i asked was:
In object editor Standard units are 834,rigth?
but i've 234 personalized(custum) units, aren't them loaded too even if them
are not phisically on the map?
 
Level 19
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nothing not on map gets loaded in loading
(unless you dont preload them or create them in initialization)
yea putting them one by one may be hard but
I dont know anyother way
 
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