- Joined
- Jul 2, 2012
- Messages
- 3
Using World Editor 1.34
The dream here is to perform a batch update of multiple data fields of multiple units rather than manually modify them in the Object Editor. In my ideal world, I'd be able to do this:
1. Export Object Editor data into a plain text format such as JSON, CSV, etc.
2. Use some Linux CLI tools to change the values of several data fields of several different units in said text files
3. Create new custom units by simply duplicating text data of an existing unit and modifying some data fields
4. Convert/import these text files back into the World Editor
This is my particular use-case: I have several custom units with several data fields that are modified in a formulaic manner - i.e. several fields are simply scaled based on some percentage. I'd like to avoid the tedium of manually applying these formulaic modifications to hundreds of different custom units.
I see that "Lua Object Generation" was a relevant option at one point, however this uses deprecated tools and versions of the World Editor. What modern options exist to accomplish this for World Editor v1.34?
The dream here is to perform a batch update of multiple data fields of multiple units rather than manually modify them in the Object Editor. In my ideal world, I'd be able to do this:
1. Export Object Editor data into a plain text format such as JSON, CSV, etc.
2. Use some Linux CLI tools to change the values of several data fields of several different units in said text files
3. Create new custom units by simply duplicating text data of an existing unit and modifying some data fields
4. Convert/import these text files back into the World Editor
This is my particular use-case: I have several custom units with several data fields that are modified in a formulaic manner - i.e. several fields are simply scaled based on some percentage. I'd like to avoid the tedium of manually applying these formulaic modifications to hundreds of different custom units.
I see that "Lua Object Generation" was a relevant option at one point, however this uses deprecated tools and versions of the World Editor. What modern options exist to accomplish this for World Editor v1.34?
Last edited: