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importing music

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Level 1
Joined
May 28, 2008
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3
Can anyone tell me how to import music to my map so that all players could hear it....
 
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Level 12
Joined
May 4, 2008
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1,111
yes vry simple
1st. import music
2nd. make a trigger that on game init. play X music
3rd make that everytime music ends (lets say it lasts 3:15 minutes) every 3.15 minutes of game stop last played music and start X music OR if in seconds EVERY 195 seconds end last created music and play X music
 
Level 4
Joined
Apr 24, 2008
Messages
73
There's a better way to do it. Go to the sound manager and replace the normal music with the new music of your choice. No triggers necessary.

The downside:
If you haven't noticed, a single song can take up more than half of what a map can take. So unless this is a very small map, don't get your hopes up.
 
Level 9
Joined
Jul 20, 2005
Messages
414
well making a trigger like this is VERY easy
  • music
    • Events
      • Time - Every (x) seconds of game time
    • Conditions
    • Actions
      • Sound - Play (x sound))
If you're going to do it this way, don't forget to check in the sound editor to make sure your sounds show up, just to make sure.
If it's not showing up as a variable you may have to set it to one in the sound editor.
 
Level 12
Joined
May 4, 2008
Messages
1,111
well making a trigger like this is VERY easy
  • music
    • Events
      • Time - Every (x) seconds of game time
    • Conditions
    • Actions
      • Sound - Play (x sound))

lol? same thign as me but its using the trigger surounded xD



it is in request section cuz it can be used without triggers so he posted here but it would have worked also in trigger (GUI) section
 
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