Did you save the map? Try saving the map and restarting your WE.
Else the problem may be that you did not import .blp files related to the model (if it has any).
That's what I wrote. The texture file is the .blp file.I think some models appear black after they miss a texture file, some of them are based on textures appear as a green cube.
Did you import the model, then saved the map and after that restarted WE? If you don't save your map, then it should be obvious that you will loose all unsaved data when switching off your WE.I don't know why when I restart the map all things are gone and back to normal...
I still can't get it , may you post the test file to me for me to see? @jonhysone,the file in import editor has a 64 bites size
Correction though. D:Try saving the map and restarting your WE.
Yes, in case you do it like this first, then yes, you don't have to restart your WE. But if you do it wrong and you gotta fix it (removing the old model and reimporting it again) you gotta restart your WE. Since he has problems with it, I skipped unneeded stuff and wrote to restart it anywayCorrection though. D:
a. Import (correctly of course)
b. Save
c. Use/Reference
That way you skip the part of restarting and still get it to appear.
Import the skins to the following paths said:CaveGoblin.blp
Also this.The required "paths" for the .blp files are specified in the readme file in the zip you provided.
I can't get your mindAfter step 2, did you change the path for the .blp file(s) from "war3imported\" to the path specified in the readme.txt that's in the .zip file? In your case, the path is simply "CaveGoblin.blp", which means you simply remove the "war3imported\".
When you check the checkbox, the textbox gets unlocked. Edit it.
im so happy that someone even used my model...
btw.. im actually lost the model xd
if you imported correctly, restart world editor.. it might work just fine
I don't know how to edit