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[General] Import Manager Question

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Level 8
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Apr 23, 2010
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Yes you can, there should be a checkbox below the filepath (once you double-clicked the file you want to change) that says Use Custom Filepath. Once that has been checked and depending on if its a model, skin, or texture, it can be changed accordingly.

Models = ModelName.mdx or .mdl
Skins = Units\Critters\VillagerMan1\VillagerMale1.blp (NOTE: This varies depending on what unit you are changing!)
Textures = ReplaceableTextures\CommandButtons\TextureName.blp or for the disabled version (should be two textures per texture import) ReplaceableTextures\CommandButtonsDisabled\TextureName.blp
 
Level 12
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Jul 11, 2010
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I don't think that was the question, 13oot-Me.

But I fear you can't disable/change the default path easily : it's hardcoded in worldedit.exe (it's not even a WESTRING, which are defined in text files).

I just tested : you can replace the "war3mapImported\" by something shorter than it in worldedit.exe (use 00 to end the string but don't change the absolute adress of the other strings by deleting/adding bytes). It didn't seem to bug but I guess it's an other .exe file if you use the JNGP.

Of course, you have to be very carefull when you edit .exe files and only do it with an hexa-editor.
 

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Level 19
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Of course, you have to be very carefull when you edit .exe files and only do it with an hexa-editor.

i see, well i don't want to risk it, thnx for helping +rep :thumbs_up:


Yes you can, there should be a checkbox below the filepath (once you double-clicked the file you want to change) that says Use Custom Filepath. Once that has been checked and depending on if its a model, skin, or texture, it can be changed accordingly.

not what i was looking for but still thnx for trying to help +rep ;p
 
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