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Impale Single Question

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Level 23
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Oct 20, 2012
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I just got back to modding and just realized something... The skill Impale acts somewhat like a channeling spell. Order the hero to move fast enough - before he finishes casting the spell - and only a fraction of the impale length is created. It's a lot more obvious (and easier to cancel) if you change the range to 1000+ and the wave time to 1sec+. Also, despite "Cancelling" the spell, the spikes that show will still apply the stun.

Was this spell always like this? Feels really strange now that I realize it. :/
 
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