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Imp5

Submitted by C-Cow, Ramza
This bundle is marked as approved. It works and satisfies the submission rules.
Demon worker, made by C-Cow (Warcraft III Account) and me.

Remove ''War3campImported'' from the model and skin paths to make it work.

Keywords:
Imp, Diablo, Demon, Summon, Hell, Fire, Worker
Contents

Imp5 (Model)

Reviews
Moderator
» Wolverabid « Date: 2nd of November, 2007 Approval status: Approved Rating: (9) Excellent! Main points: [x] The model is stable and functions properly in Warcraft III. [x] The model displays properly in Warcraft3 Viewer.
  1. Wods-up

    Wods-up

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    maak van die 7 maar 8 nederlanders!
     
  2. Johny F.

    Johny F.

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    1/2 vd comments zijn omdat er hier hollanders up dien site hier zitten
     
  3. Logitech

    Logitech

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    grr i whnat this model so bad but it dosnt work ingame!
     
  4. Logitech

    Logitech

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  5. Logitech

    Logitech

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  6. Vexon

    Vexon

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    Nice!

    I really like the working animations(carrying gold and lumber), I really needed a "fiery" worker unit. It is really useful and looks quite nice, but some improvements could be made. 4/5 +rep

    (And the dying animation is cool too :D)
     
  7. grondo-lamer

    grondo-lamer

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    nice, BUT WHY I CAN'T SEE IT IN WARCRAFT? 1/5
     
  8. Ramza

    Ramza

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    Seriously? You give the model a 1 because you aren't bright enough to make it work?
     
  9. Ramza

    Ramza

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    Remove the ''war3imported'' from all imported files > Save map > Close World Editor > Open map.

    And.. that's it. xP
     
  10. grondo-lamer

    grondo-lamer

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    ah sry nvm...now it works :p:thumbs_up:
     
  11. ugular

    ugular

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    Which icon is the best?:vw_wtf::goblin_wtf:
    Thx:goblin_good_job::ogre_haosis::thumbs_up:
     
  12. Ramza

    Ramza

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    Here, I made a quick Icon:
     

    Attached Files:

  13. xDeathKnightx

    xDeathKnightx

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    This could be very useful. Good job.
     
  14. Black-kitty

    Black-kitty

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    looks cool. A smaller file would make it alittle bit better but I still like it. :D
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

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    It's OK but doesn't have a portrait.
    4/5.
     
  16. Knight Ostrava

    Knight Ostrava

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    I know this is a late comment after the model was released, but how do you get the attack animation to sync up with the moment the projectile leaves the hand of the imp? I'm using the Archmage's fireball as the projectile for the imp's attack, but the fireball leaves after the imp finishes his attack animation instead of during when the hands move forward.
     
  17. General_Undead

    General_Undead

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    Very cool!!!!