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Imp5

Demon worker, made by C-Cow (Warcraft III Account) and me.

Remove ''War3campImported'' from the model and skin paths to make it work.

Keywords:
Imp, Diablo, Demon, Summon, Hell, Fire, Worker
Contents

Imp5 (Model)

Reviews
» Wolverabid « Date: 2nd of November, 2007 Approval status: Approved Rating: (9) Excellent! Main points: [x] The model is stable and functions properly in Warcraft III. [x] The model displays properly in Warcraft3 Viewer.
» Wolverabid «

Date: 2nd of November, 2007
Approval status: Approved
Rating: (9) Excellent!

Main points:
[x] The model is stable and functions properly in Warcraft III.
[x] The model displays properly in Warcraft3 Viewer.
 
PS: This model has been part made by me (Ideas and particles etc(I also made the screenshot :))) but mostly by C-Cow (Not on this site).
But I uploaded it. And more will come later.

PS I: It HAS a Portrait, but its not a model. Just a camera that is pointed on the Imp.
PS II: Import all the 4 files and then remove the 'war3imported/' Then it should work.
 
I like the walking animation^^
But the Screenshot should be concentrated on the Imp
I'll rate it with 4/5
 
Thnx alot all for the comments!

You man! Not bad, but those fire particles could be better. If u don't mind I can do a remake of this model with fancy fire particles. Respect!

Sure, but when u upload it give credits

I like the walking animation^^

Thats the only animation I dont like :P His legs actually must bend more.

Ramza dutch? *vuurtje* xD

Hehe, kmoet tog wat verzinnen :P

now that deserves DC.

Ah, but ofcourse 8)


PS: If u use this model, use scaling value 0.8-1.1 cuz else u wont c the paricles very good. And dont forget to give credits
 
Nice!

I really like the working animations(carrying gold and lumber), I really needed a "fiery" worker unit. It is really useful and looks quite nice, but some improvements could be made. 4/5 +rep

(And the dying animation is cool too :D)
 
I know this is a late comment after the model was released, but how do you get the attack animation to sync up with the moment the projectile leaves the hand of the imp? I'm using the Archmage's fireball as the projectile for the imp's attack, but the fireball leaves after the imp finishes his attack animation instead of during when the hands move forward.
 
Great! 👍. But it doesn't have a talking animation, why is that? 🤔.
 
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